I'm dreaming big because I really love the game and would really love to see it blossom a bit more into the game it could have been. That is why I personally am excited about this. Having some more of that potential material released, even if only for players who could then create their own custom maps and scenarios to then be made available through Steamworks. and the Beastlands to the northeast, where the Kahan would have lived.īasically there was a huge amount of untapped potential that was at least partially completed when the game shipped, and who knows how much more was developed before the expansion was scrapped. You can even see the original full map here which shows "Northern Scars" in the west, which is the land of ice where the Skald would have been. The DE versions are Microsoft Store-only for now. There have been many new versions of the games such as the User Patches, Forgotten Empires XP, HD versions, Steam EEs, and now they are working on Definitive Editions starting with AOE1. Skald concept art [Kahan concept art [etc. So AOE2 and AOM are at the top, followed by AOE1 and AOE3, then RON and ROL last. Some skirmish maps with snow landscapes also feature ruined Asiatic architecture which may be Kahan lands. There are some Kahan units and neutral site buildings already in the official game such as Yontash the Spiritchief (A "Cuotl" hero), berserkers, berserker riders, spiritchiefs and cave bats. Despite the change in setting the game stays closely to the original Rise of Nations experience although does shed some of the. Some information exists about what the expansion may have featured, such as 2 or 3 more nations - the Kahan, Skald and possibly Kragar or others as well as more continents added in to be explored and conquered. Serving as a spin off title to the popular Rise of Nations title, Rise of Nations: Rise of Legends is a real time strategy game that attempts to blend the worlds of fantasy magic and technology together into one. There are however many unused units, buildings, spells and content in the game which can be seen in the scenario editor or edited from files by modding. In Rise of Nations there are: 18 Nationseach with special abilities and unique military units. Rise of Legends was shipped unfinished and the expansion was cancelled. Not to mention that there was a major expansion in the works that was never released which offers at least two additional races for the game an ice based race whose maps you can get a taste of in some of the multiplayer maps and a beast like race you can get a hint of in the berserkers, spirit chiefs, and Yontash who actually made it into the game, along with the cave bats. along with simply having the ease of Steam for installing/uninstalling when we feel like it etc. Or to improve some of the effects etc so that we can get the best performance on modern hardware.Īlong of course with the updated multiplayer support that bitdefuser mentioned. What I'm looking for is an updated version that potentially fixes some of the rough edges, like pathfinding for the AI, or adds things like Steamworks support and the developer tools we were promised back in the day but never got so that we can better create custom maps and scenarios etc. Originally posted by 9K - Faidid:I'm laughing a little at some of the comments, if the game this legends game is solid.
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